I'm currently interning at Apple and working on a super-cool interactive VR film.
7-month software engineering Co-Op at Apple as part of the Keynote Animation Engine team.
Projection design for a live performance/dance using Open Frameworks, OpenGL, and Kinect V2.
Designed and prototyped an experimental programming language focused on ease-of-learning and user experience. Used Bison/Flex.
Created an animated WebGL experience for a highschool club/nonprofit's "about" webpage.
Created moving graphics for "Candystations" as part of a music video for the acclaimed ensemble "Alarm Will Sound". Used Open Frameworks/OpenGL.
An experimental booklet of my visual design work that I created for the class "VFS" using the Adobe Suite.
Created a WebVR scene with 100% 3D procedurally generated geometry (not 2D displacement maps) and texture/shading.
Created, in under 24 hours, a small VR enviroment in Unreal Engine 4 using substaince painter for textures.
HCI research conducted under New York University focused on improving the effectiveness of online tutorials.
3D models created for class using Maya and Zbrush.
Created an experimental visual music piece. Audio created on REAPER, VCV Rack, and Garage Band. Visuals created on After Effects.
Wrote about and researched performativity as it relates to a historical painting and a contemporary queer dance.
Created an experimental sans-serif geometric font using FontForge and Adobe Illustrator.
Created a new dynamic array data structure with non amortized constant time appends/pops.
Created, recorded, mastered, and organized sounds for an effects library using REAPER, VCV Rack, Abelton Max, Spear, physical tech, etc.
Created an experimental paper lamp about the path of life using paper sculpture techniques.
Created textures for 3D assets using Substance Painter.
Other works of mine, starting with the project that began my journey into computer science and graphics.